Skip to main content

Residue Processor

Residue Processor Render

The Residue Processor reclaims materials from waste-like inputs, with optional byproducts based on recipe chance.

It turns residues like Void Essence and Rotten Flesh into useful materials, reducing waste in automation setups.


Machine Information

Setting
Value
Energy Capacity
12,800,000 DE (12.8 MDE)
Energy Consumption
2,200–12,800 DE per craft
Base Processing Rate
16,000 DE/t
Upgrade Slots
3
Overclockable

Machine UI

Residue Processor UI


Usage Examples

InputOutput
Void EssenceAetherium Shards or Aetherium
PodzolBone Meal
Rotten FleshLeather
Ender Pearl DustEnder Pearl

Practical notes

  • Use it for residue-type inputs that have dedicated recycling recipes.
  • Keep both output slots clear if you want smoother unattended runs.

Crafting Recipe


How It Works

  1. Insert a valid residue-type input.
  2. Provide DE and wait for processing.
  3. Collect guaranteed output and optional byproduct.

Output rules

  • The main output is the reliable part of the recipe.
  • The residue slot is for extra byproducts when the recipe rolls one.
  • If the residue slot is holding the wrong item, the machine will stall.
  • Keeping both output slots clear makes long unattended runs much smoother.

Native Recipes

InputOutputByproductEnergy (DE)Time (s)
Void Essence ×1Aetherium Shard ×2Iron Nugget ×2 (35%)6,4006
Void Essence ×3Aetherium ×1Aetherium Shard ×1 (50%)12,80010
Podzol ×1Bone Meal ×2Rotten Flesh ×1 (65%)2,2003
Bone Block ×1Bone Meal ×92,6004
Rotten Flesh ×4Leather ×1Bone Meal ×1 (35%)3,4005
Ender Pearl Dust ×2Ender Pearl ×1Gravel ×1 (50%)4,2006

Byproduct percentages represent the chance per craft.