Residue Processor

The Residue Processor reclaims materials from waste-like inputs, with optional byproducts based on recipe chance.
It turns residues like Void Essence and Rotten Flesh into useful materials, reducing waste in automation setups.
Machine Information
Setting
Value
Energy Capacity
12,800,000 DE (12.8 MDE)
Energy Consumption
2,200–12,800 DE per craft
Base Processing Rate
16,000 DE/t
Upgrade Slots
3
Overclockable
Machine UI

Usage Examples
| Input | Output |
|---|---|
| Void Essence | Aetherium Shards or Aetherium |
| Podzol | Bone Meal |
| Rotten Flesh | Leather |
| Ender Pearl Dust | Ender Pearl |
Practical notes
- Use it for residue-type inputs that have dedicated recycling recipes.
- Keep both output slots clear if you want smoother unattended runs.
Crafting Recipe
How It Works
- Insert a valid residue-type input.
- Provide DE and wait for processing.
- Collect guaranteed output and optional byproduct.
Output rules
- The main output is the reliable part of the recipe.
- The residue slot is for extra byproducts when the recipe rolls one.
- If the residue slot is holding the wrong item, the machine will stall.
- Keeping both output slots clear makes long unattended runs much smoother.
Native Recipes
| Input | Output | Byproduct | Energy (DE) | Time (s) |
|---|---|---|---|---|
| Void Essence ×1 | Aetherium Shard ×2 | Iron Nugget ×2 (35%) | 6,400 | 6 |
| Void Essence ×3 | Aetherium ×1 | Aetherium Shard ×1 (50%) | 12,800 | 10 |
| Podzol ×1 | Bone Meal ×2 | Rotten Flesh ×1 (65%) | 2,200 | 3 |
| Bone Block ×1 | Bone Meal ×9 | — | 2,600 | 4 |
| Rotten Flesh ×4 | Leather ×1 | Bone Meal ×1 (35%) | 3,400 | 5 |
| Ender Pearl Dust ×2 | Ender Pearl ×1 | Gravel ×1 (50%) | 4,200 | 6 |
Byproduct percentages represent the chance per craft.