Laser Barrier
The Laser Barrier projects an energy wall in its facing direction and periodically damages entities in the active field.
Machine Information
| Setting | Value |
|---|---|
| Energy Capacity | 320,000 DE |
| Energy Consumption | 800 DE per damage pulse cycle |
| Field Size | Configurable width and height |
| Damage Pulse | Periodic AoE damage in field range |
| Upgrade Limit | Up to +8 size, up to 8 energy levels |
Machine UI
UI screenshot is not available yet in the docs assets.
Usage Examples
| Setup | Result |
|---|---|
| Place barrier facing base entrance | Active defensive wall |
| Add length/height upgrades | Larger protected area |
| Add energy upgrades | Lower cycle cost |
Crafting Recipe
Crafting recipe image is not available yet in the docs assets.
How It Works
- Place the controller facing the area you want to protect.
- Supply constant DE to keep the field active.
- Add upgrades to increase dimensions or improve efficiency.
- The field collapses automatically when power is lost.
Upgrades
- Length (Size Upgrade): increases barrier length.
- Height (Size Upgrade): sneak while applying to increase height.
- Energy Upgrade: reduces per-cycle energy cost.
Notes
- Sneaking players are not damaged by barrier pulses.
- Barrier effectiveness depends on facing and clear projection path.