Laser Barrier

The Laser Barrier projects an energy wall in its facing direction and periodically damages entities in the active field.
It is a defensive machine designed for area denial and base protection, with configurable size and energy levels.
Machine Information
Setting
Value
Energy Capacity
320,000 DE
Energy Consumption
800 DE per damage pulse cycle
Upgrade Slots
3
Overclockable
Machine UI

Usage Examples
| Setup | Result |
|---|---|
| Place barrier facing base entrance | Active defensive wall |
| Add length/height upgrades | Larger protected area |
| Add energy upgrades | Lower cycle cost |
Practical notes
- The block's facing determines where the wall is projected.
- Sneaking players are not damaged by the barrier.
- Size and energy upgrades control coverage and upkeep cost.
Crafting Recipe
How It Works
Laser Barrier projects a damaging field in its facing direction, with damage pulses consuming energy. Upgrades can increase size or reduce energy cost, but overclocking is ineffective. Sneaking players are immune to damage, making it ideal for base defense and controlled access.
Upgrades
- Length (Size Upgrade): Increases the length of the barrier projection.
- Height (Size Upgrade): Increases the height of the barrier projection.
- Energy Upgrade: Reduces per-cycle energy cost.
Values:
| Size Upgrade Level | Length (blocks) | Height (blocks) |
|---|---|---|
| 0 (no upgrade) | 3 | 3 |
| 1 | 4 | 4 |
| 2 | 5 | 5 |
| 3 | 6 | 6 |
| 4 | 7 | 7 |
| 5 | 8 | 8 |
| 6 | 9 | 9 |
| 7 | 10 | 10 |
| 8 | 11 | 11 |
| Energy Upgrade Level | Energy Cost per Cycle (DE) |
|---|---|
| 0 (no upgrade) | 800 |
| 1 | 720 |
| 2 | 640 |
| 3 | 560 |
| 4 | 480 |
| 5 | 400 |
| 6 | 320 |
| 7 | 240 |
| 8 | 200 |
Notes
- Sneaking players are not damaged by barrier pulses.
- Barrier effectiveness depends on facing and clear projection path.