Liquifier

The Liquifier melts solid items into fluids and can produce optional residue byproducts.
It supports Liquified Aetherium and Dark Matter as output fluids, making it a key part of the fluid processing chain.
Machine Information
Setting
Value
Energy Capacity
8,192,000 DE (8.19 MDE)
Energy Consumption
5,200–5,000,000 DE per craft
Base Processing Rate
3,600 DE/t
Fluid Tank Capacity
128,000 mB
Upgrade Slots
3
Overclockable
Machine UI

Usage Examples
| Input | Output |
|---|---|
| Aetherium | Liquified Aetherium |
| Ancient Debris | Dark Matter |
| Obsidian | Dark Matter + chance of Crying Obsidian |
Practical notes
- Check tank capacity before starting larger batches.
- Keep the residue/byproduct slot clear when recipes can produce extras.
- If a new recipe refuses to start, clear incompatible stored fluid before switching runs.
Crafting Recipe
How It Works
- Insert a valid solid input item.
- Ensure free capacity in the fluid tank.
- Provide enough DE for the selected recipe.
- Extract fluid via pipes/capsules and collect byproducts when generated.
Tank and residue behavior
- Keep enough free room in the tank for the selected output fluid.
- Keep the residue slot clear if the active recipe can generate a byproduct.
Native Recipes
| Input | Fluid (output) | Energy (DE) | Time (s) | Byproduct |
|---|---|---|---|---|
| Aetherium ×1 | Liquified Aetherium — 1,000 mB | 9,600 | 15 | Obsidian ×1 (25%) |
| Aetherium Shard ×4 | Liquified Aetherium — 1,000 mB | 5,400 | 10 | — |
| Ancient Debris ×2 | Dark Matter — 1,000 mB | 12,800 | 20 | Netherrack ×2 (35%) |
| Void Essence ×3 | Dark Matter — 750 mB | 6,400 | 9 | Ender Pearl ×1 (20%) |
| Obsidian ×2 | Dark Matter — 500 mB | 5,200 | 8 | Crying Obsidian ×1 (10%) |
| Stabilized Obsidian Dust ×4 | Dark Matter — 1,000 mB | 7,600 | 12 | Obsidian ×1 (35%) |
| Compressed Obsidian ×1 | Dark Matter — 9,000 mB | 64,000 | 6 | — |
| Double Compressed Obsidian ×1 | Dark Matter — 72,000 mB | 560,000 | 6 | — |
| Triple Compressed Obsidian ×1 | Dark Matter — 576,000 mB | 5,000,000 | 6 | — |
Byproduct percentages represent the chance per craft.