
Machine 15 / Processing
Seed Synthesizer
Uses a registered seed and an accepted soil as reference inputs to generate that plant’s configured drops.

Machine 15 / Processing
Uses a registered seed and an accepted soil as reference inputs to generate that plant’s configured drops.
Technical reference
Choose a section to inspect block properties, technical capabilities, or the recipes this machine supports.
Minecraft block properties, mining requirements and applicable categories.
Capacity, operating values, interfaces and machine-specific limits.
01 / Acquisition
02 / Processing

8,000 DE/action
10
4
10
10×6–10
4×0–4
10×6–10
×1 · 5% chanceEach possible drop is rolled independently per synthesized input.
8,000 DE/action
9
5
8
9×4–9
5×2–5
8×6–8Azalea2×1–2 · 10% chanceEach possible drop is rolled independently per synthesized input.

8,000 DE/action
8
8×4–8Each possible drop is rolled independently per synthesized input.

8,000 DE/action
4
4×2–4
×1 · 5% chanceEach possible drop is rolled independently per synthesized input.

8,000 DE/action
10
4
6
10×6–10
4×0–4
6×0–6
×1 · 5% chanceEach possible drop is rolled independently per synthesized input.
8,000 DE/actionEach possible drop is rolled independently per synthesized input.
8,000 DE/actionEach possible drop is rolled independently per synthesized input.

8,000 DE/action
4
4×2–4
×1 · 10% chanceEach possible drop is rolled independently per synthesized input.

8,000 DE/action
10
4
6
10×6–10
4×0–4
6×0–6
×1 · 5% chanceEach possible drop is rolled independently per synthesized input.
8,000 DE/action
2
2×1–2Chorus Flower×1 · 5% chanceEach possible drop is rolled independently per synthesized input.

8,000 DE/action
2
2×1–2Chorus Flower×1 · 5% chanceEach possible drop is rolled independently per synthesized input.
8,000 DE/action
10
4
4
6
10×6–10
4×0–4
4×1–4
6×0–6Each possible drop is rolled independently per synthesized input.

8,000 DE/action
10
4
6
10×6–10
4×0–4
6×0–6
×1 · 5% chanceEach possible drop is rolled independently per synthesized input.
8,000 DE/action
9Flowering Azalea Leaves5
8
9×4–9Flowering Azalea Leaves5×2–5
8×6–8Flowering Azalea2×1–2 · 20% chanceEach possible drop is rolled independently per synthesized input.

8,000 DE/action
16
16×1–16Each possible drop is rolled independently per synthesized input.

8,000 DE/action
10
4
4
6
10×6–10
4×0–4
4×1–4
6×0–6Each possible drop is rolled independently per synthesized input.

8,000 DE/action
8
8×4–8Each possible drop is rolled independently per synthesized input.

8,000 DE/action
10
4
6
10×6–10
4×0–4
6×0–6
×1 · 5% chanceEach possible drop is rolled independently per synthesized input.

8,000 DE/action
×1 · 5% chanceEach possible drop is rolled independently per synthesized input.

8,000 DE/action
8
8×4–8Each possible drop is rolled independently per synthesized input.

8,000 DE/action
10
4
6
10×6–10
4×0–4
6×0–6
×1 · 5% chanceEach possible drop is rolled independently per synthesized input.

8,000 DE/action
10
4
6
10×6–10
4×0–4
6×0–6
2×1–2 · 3% chanceEach possible drop is rolled independently per synthesized input.
64,000 DE/actionEach possible drop is rolled independently per synthesized input.

8,000 DE/action
4
4×2–4Poisonous Potato×1 · 10% chanceEach possible drop is rolled independently per synthesized input.

8,000 DE/action
4
4×2–4
×1 · 10% chanceEach possible drop is rolled independently per synthesized input.
8,000 DE/actionEach possible drop is rolled independently per synthesized input.

8,000 DE/action
4
4×1–4Each possible drop is rolled independently per synthesized input.

8,000 DE/action
10
4
6
10×6–10
4×0–4
6×0–6
×1 · 5% chanceEach possible drop is rolled independently per synthesized input.

8,000 DE/action
8
8×4–8Each possible drop is rolled independently per synthesized input.

8,000 DE/action
4
4×2–4Each possible drop is rolled independently per synthesized input.
8,000 DE/action
10
4
4
6
10×6–10
4×0–4
4×1–4
6×0–6Each possible drop is rolled independently per synthesized input.

8,000 DE/action
4
4×2–4
×1 · 5% chance
×1 · 10% chanceEach possible drop is rolled independently per synthesized input.
3×2–3
×1 · 8% chanceEach possible drop is rolled independently per synthesized input.
2×1–2 · 50% chance
2×1–2 · 50% chance
2×1–2 · 50% chance
2×1–2 · 50% chanceEach possible drop is rolled independently per synthesized input.
3×2–3
×1 · 8% chanceEach possible drop is rolled independently per synthesized input.
3×2–3
×1 · 10% chanceEach possible drop is rolled independently per synthesized input.
3×2–3
×1 · 10% chanceEach possible drop is rolled independently per synthesized input.
4×2–4
×1 · 6% chanceEach possible drop is rolled independently per synthesized input.
4×2–4
×1 · 6% chanceEach possible drop is rolled independently per synthesized input.
4×2–4
×1 · 6% chanceEach possible drop is rolled independently per synthesized input.
4×2–4
×1 · 6% chanceEach possible drop is rolled independently per synthesized input.
3×2–3
×1 · 12% chanceEach possible drop is rolled independently per synthesized input.
4×2–4
×1 · 6% chanceEach possible drop is rolled independently per synthesized input.