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Auto Fisher render

Machine 02 / Automation

Auto Fisher

Generates fishing loot while a valid fishing net is installed and water is present next to the machine. Net parameters control the available loot and each fishing roll.

TierStandardPrimary resourceDorios Energy

Technical reference

Built to be understood

Choose a section to inspect block properties, technical capabilities, or the recipes this machine supports.

02 / Processing

Recipes Catalog

Bone

6,400 DE/action
3
Possible drops
3×1–3 · 10% chance
Conditions
Minimum fishing-net tier

Configured drop chance before fishing-net modifiers and runtime additions.

Book

6,400 DE/action
Book
Possible drops
Book×1 · 0.5% chance
Conditions
Minimum fishing-net tier: 4

Configured drop chance before fishing-net modifiers and runtime additions.

Bow

6,400 DE/action
Possible drops
×1 · 0.08% chance
Conditions
Minimum fishing-net tier: 3Equipment durability on drop: 0.6–0.95Possible random enchantment: 12%

Configured drop chance before fishing-net modifiers and runtime additions.

Cod

6,400 DE/action
Cod3
Possible drops
Cod3×1–3 · 45% chance
Conditions
Minimum fishing-net tier

Configured drop chance before fishing-net modifiers and runtime additions.

Emerald

6,400 DE/action
2
Possible drops
2×1–2 · 1.5% chance
Conditions
Minimum fishing-net tier: 5

Configured drop chance before fishing-net modifiers and runtime additions.

Experience Bottle

6,400 DE/action
Possible drops
×1 · 2% chance
Conditions
Minimum fishing-net tier: 4

Configured drop chance before fishing-net modifiers and runtime additions.

Fishing Rod

6,400 DE/action
Possible drops
×1 · 0.4% chance
Conditions
Minimum fishing-net tier: 2Equipment durability on drop: 0.6–0.95Possible random enchantment: 12%

Configured drop chance before fishing-net modifiers and runtime additions.

Glow Ink Sac

6,400 DE/action
2
Possible drops
2×1–2 · 5% chance
Conditions
Minimum fishing-net tier: 2

Configured drop chance before fishing-net modifiers and runtime additions.

Heart Of The Sea

6,400 DE/action
Possible drops
×1 · 0.1% chance
Conditions
Minimum fishing-net tier: 5

Configured drop chance before fishing-net modifiers and runtime additions.

Ink Sac

6,400 DE/action
3
Possible drops
3×1–3 · 6% chance
Conditions
Minimum fishing-net tier: 1

Configured drop chance before fishing-net modifiers and runtime additions.

Leather Boots

6,400 DE/action
Leather Boots
Possible drops
Leather Boots×1 · 0.08% chance
Conditions
Minimum fishing-net tier: 2Equipment durability on drop: 0.6–0.95Possible random enchantment: 12%

Configured drop chance before fishing-net modifiers and runtime additions.

Name Tag

6,400 DE/action
Possible drops
×1 · 2% chance
Conditions
Minimum fishing-net tier: 4

Configured drop chance before fishing-net modifiers and runtime additions.

Nautilus Shell

6,400 DE/action
Nautilus Shell
Possible drops
Nautilus Shell×1 · 2.5% chance
Conditions
Minimum fishing-net tier: 3

Configured drop chance before fishing-net modifiers and runtime additions.

Prismarine Crystals

6,400 DE/action
3
Possible drops
3×1–3 · 3% chance
Conditions
Minimum fishing-net tier: 2

Configured drop chance before fishing-net modifiers and runtime additions.

Prismarine Shard

6,400 DE/action
3
Possible drops
3×1–3 · 4% chance
Conditions
Minimum fishing-net tier: 2

Configured drop chance before fishing-net modifiers and runtime additions.

Pufferfish

6,400 DE/action
Pufferfish
Possible drops
Pufferfish×1 · 8% chance
Conditions
Minimum fishing-net tier: 1

Configured drop chance before fishing-net modifiers and runtime additions.

Saddle

6,400 DE/action
Possible drops
×1 · 2% chance
Conditions
Minimum fishing-net tier: 4

Configured drop chance before fishing-net modifiers and runtime additions.

Salmon

6,400 DE/action
Salmon2
Possible drops
Salmon2×1–2 · 25% chance
Conditions
Minimum fishing-net tier

Configured drop chance before fishing-net modifiers and runtime additions.

Stick

6,400 DE/action
2
Possible drops
2×0–2 · 10% chance
Conditions
Minimum fishing-net tier

Configured drop chance before fishing-net modifiers and runtime additions.

String

6,400 DE/action
4
Possible drops
4×1–4 · 12% chance
Conditions
Minimum fishing-net tier

Configured drop chance before fishing-net modifiers and runtime additions.

Trident

6,400 DE/action
Possible drops
×1 · 0.05% chance
Conditions
Minimum fishing-net tier: 6

Configured drop chance before fishing-net modifiers and runtime additions.

Tropical Fish

6,400 DE/action
Tropical Fish
Possible drops
Tropical Fish×1 · 10% chance
Conditions
Minimum fishing-net tier: 1

Configured drop chance before fishing-net modifiers and runtime additions.

Water Bottle

6,400 DE/action
Water Bottle
Possible drops
Water Bottle×1 · 0.5% chance
Conditions
Minimum fishing-net tier: 2

Configured drop chance before fishing-net modifiers and runtime additions.

Waterlily

6,400 DE/action
Waterlily
Possible drops
Waterlily×1 · 8% chance
Conditions
Minimum fishing-net tier

Configured drop chance before fishing-net modifiers and runtime additions.

Empty Liquid Capsule

6,400 DE/action
Possible drops
×1 · 0.4% chance
Conditions
Minimum fishing-net tier: 5

Configured drop chance before fishing-net modifiers and runtime additions.

Sand Handful

6,400 DE/action
Possible drops
6×1–6 · 2% chance
Conditions
Minimum fishing-net tier

Configured drop chance before fishing-net modifiers and runtime additions.

Totem Shard

6,400 DE/action
Possible drops
×1 · 0.02% chance
Conditions
Minimum fishing-net tier: 7

Configured drop chance before fishing-net modifiers and runtime additions.