Collects nearby dropped items and sends them to the inventory below.
BlockOverworldMachinery
Transport behavior
Collects nearby dropped items and sends them to the inventory below.
Filter
A Filter Upgrade enables a whitelist or blacklist by item type. The filter applies to collection and output.
Estimated speed
One cycle every 8 ticks (about 2.5 cycles/s). Each collection/output pass attempts 1–5 stacks with 0–4 Speed Upgrades: about 2.5–12.5 stack attempts/s per pass.
Routing
Uses its physical output direction. Nearest, Farthest and Round Robin are network exporter modes, not hopper modes.
Collection radius
Default: 3 blocks; each Range Upgrade adds 2 blocks, up to 11. The collection radius can be reduced in its menu.
Nominal estimates assume 20 game ticks/s. Stack size, filters, available items, free space, sided I/O and loaded chunks can reduce actual throughput.
Technical reference
Block Details
Properties are grouped by physical behavior and registry data, rather than presented as a flat table.
01
Block Details
Physical behavior, useful limits and registry information for this block.