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UtilityCraft: Ascendant Technology

Welcome to Ascendant Technology, the official end-game expansion for UtilityCraft.

If UtilityCraft is your journey from basic survival to full automation, Ascendant Technology is what comes next: smarter logistics, more deliberate automation, and complex machines that reward planning instead of giant, messy farms.

Ascendant Technology blends industrial progression with advanced tech and a minimal touch of fantasy, while staying grounded in UtilityCraft’s existing balance philosophy: powerful, but earned.

Compatibility: Ascendant Technology is a DLC-style expansion and requires UtilityCraft installed.


What Does Ascendant Technology Add?

Ascendant Technology extends UtilityCraft with late-game systems that interlock with its existing energy and automation loops.

You’ll find:

  • Multi-factorial Machines – Machines that use multiple inputs, catalysts, and even fluids, often producing residues and byproducts.
  • Cryogenic System (Cryofluid) – A new coolant fluid used for stabilizing and cooling items and enabling advanced processing.
  • New Materials – Late-game resources such as Titanium and Aetherium-chain items used in recipes and progression.
  • Automation & Diagnostics – Better visibility into your factory with tools like the Network Center.
  • Quality-of-Life UI – Dark-themed, modular UI components and per-machine interface improvements.
  • Planned: Gases – A fourth “element” alongside items, energy, and fluids (coming in future updates).

The goal is simple: automate more, with less world clutter, and give players who mastered UtilityCraft a new layer of depth.


Core Features

Ascendant Technology focuses on end-game gameplay loops and infrastructure:

  • Same Energy Standard (DE)
    No new power system to learn. Ascendant Technology machines run on Dorios Energy (DE) from UtilityCraft.

  • Complex Machines, Real Payoff
    Machines like the Catalyst Weaver and Cryo Chamber introduce high-tier processing with multiple “layers” (catalysts, fluids, residues, temperature states).

  • Factory Without Mega-Farms
    Build automation chains that reduce the need for giant, laggy farms—especially for rarer or more annoying resources.

  • End & Nether Motivation
    Progression aims to give you more reasons to interact with The End and the Nether as part of your late-game upgrade path.

  • Late-Game Logistics
    Heavy-duty storage blocks and diagnostics help keep complex setups understandable and maintainable.

  • Cryofluid & Cooling Tech
    Cooling isn’t just cosmetic: it unlocks advanced processing and item state control.


Progression Path

Ascendant Technology is designed for players already established in UtilityCraft. A typical progression looks like this:

  1. Entry Point – Arrive with an established DE setup and late-game UtilityCraft infrastructure.
  2. Catalyst Weaver Era – Build the Catalyst Weaver and start producing early Ascendant materials (the gateway into the DLC).
  3. Aetherium Access – Unlock Aetherium chain recipes (used to push into higher-tier infrastructure and upgrades).
  4. Titanium & Cryogenics – Secure Titanium and build the Cryo Chamber to create Cryofluid, stabilize volatile items, and unlock cooling-based recipes.
  5. Factory Visibility – Add tools like the Network Center (and other late-game logistics) to keep your systems readable and scalable.
  6. High-End Machines – Expand into machines like the Liquifier and Singularity Fabricator, where planning and resource flow matter as much as raw power.
  7. Future Updates – Gases and deeper multi-system automation loops.

Each step is meant to feel like a real upgrade to your factory—without replacing the fun of survival.


Downloads

More download mirrors (MCPEDL / CurseForge) will be added after the public release.